How long are you willing to wait for a game to procedurally generate a level (in seconds preferably ;-) )? Let me know below, or feel free to send me a tweet @bluebettagames
Spent this weekend getting familiar with Starling as I’ve decided to develop games in ActionScript in order to be able to reach the widest audience with the least amount of work on my part. So far so good. I am currently working on a “world” generator for the first game I plan to create. Ah and that brings me to my next point.
This is the soon to be home of the Blue Betta Games blog, where you can find all the latest news on what we (currently really just I, Kelly Monroe) are up to.